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Grand Theft Auto V Playstation 4
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About this item
- The biggest, most dynamic and most diverse open world ever created and now packed with layers of new detail
- Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story
- Grand Theft Auto V also comes with Grand Theft Auto online, the dynamic and ever evolving Grand Theft Auto universe for multiple players
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Product information
ASIN | B00KVSQ848 |
---|---|
Release date | November 18, 2014 |
Customer Reviews |
4.7 out of 5 stars |
Best Sellers Rank | #2,298 in Video Games (See Top 100 in Video Games) #64 in PlayStation 4 Games |
Product Dimensions | 6.7 x 5.3 x 0.6 inches; 2.82 ounces |
Type of item | Video Game |
Rated | Mature |
Item model number | E3GrandTheftAutoVplaystation_4 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.82 ounces |
Manufacturer | Rockstar Games |
Date First Available | June 8, 2014 |
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Product Description
Rockstar Games' critically acclaimed open world comes to a new generation. Enter the lives of three very different criminals, Michael, Franklin and Trevor, as they risk everything in a series of daring and dangerous heists that could set them up for life. Explore the stunning world of Los Santos and Blaine County in the ultimate Grand Theft Auto V experience, featuring a range of technical upgrades and enhancements for new and returning players. In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements. Grand Theft Auto V also comes with Grand Theft Auto Online, the dynamic and ever-evolving Grand Theft Auto universe with online play now for up to 30 players on PlayStation 4. All existing gameplay upgrades and Rockstar-created content released since the launch of Grand Theft Auto Online will also be available for the PlayStation 4 with much more to come.
From the manufacturer
Grand Theft Auto V
Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV.
Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a street hustler looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.
Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game’s three lead characters, playing all sides of the game’s interwoven story.
All the classic hallmarks of the groundbreaking series return, including incredible attention to detail and Grand Theft Auto’s darkly humorous take on modern culture, alongside a brand new and ambitious approach to open world multiplayer.
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Grand Theft Auto is one of the definitive, if not the definitive, open-world/sandbox game series. The game is notable for the freedom that it allows the player, from minor activities such as playing golf to major activities such as evading not only the cops, but also the military in high-speed chases. Despite this level of freedom in the game, the series is also notable for having a very enjoyable main storyline, because of both the fun gameplay and characters. While I have played various parts of various GTA games (mostly Liberty City Stories and San Andreas), the only game that I’ve completed (and put over 120 hours into, no less) is the latest game, GTA V. Some people prefer other games in the series, but even with that comparison, it is a great game. Aside from having a sh*t ton of stuff to do, there is the engaging storyline, which I absolutely love. I think that because the game didn’t take itself as seriously as other games in the series, I could enjoy it more, especially with Trevor’s character. The gameplay mechanics, especially the combat (mainly shooting and getting into cover) were also vastly improved from the previous installments. So, without further ado, here is my personal list of my favorite GTA V missions.
NOTE: I’m excluding Strangers and Freaks’ missions, so don’t expect any Grass Roots or Rampage missions here (although both of those mission types are awesome nonetheless).
#10: The Multi-Target Assassination
The reason that I love this mission so much is because of how quick it is and how it makes you feel very tense, like how even the smallest mistake could ruin it all. This mission is the second Lester Assassination mission, where you must snipe four different targets, all within a time limit. There’s just something great about driving my motorcycle, getting off, sniping the target, and then quickly traveling to the next one. The time limit is also very lenient, so while it did make me feel tense, it wasn’t frustrating. This is a very simple mission, especially with regards to characterization, but it was so fun.
#9: The Wrap Up
The opening alone made this worth a mention on this list, as it involves several people pulling guns on each other in a hilarious scene; you have Michael and Davey on one team, Agent Haines by himself, Haines’ partner (Agent Sanchez, who turned out to be a double agent) working with the FIB, the IAA, and even Merryweather. Haines ends up escaping on his own, but Davey and Michael are being quickly overwhelmed, so who swoops in with his sniper to save the day? Trevor! This is awesome because one, Michael and him were not on good terms, so it is cool to see him save the day (predictable, maybe, but still cool); and two, who doesn’t love switching back-and-forth between Michael, who is on the ground taking enemies head on, and Trevor, who is providing cover fire for Michael? Plus, sniping helicopter pilots is always fun, so this mission is a keeper for me.
#8: Lamar Down
This mission is great for two simple reasons: firstly, Lamar is a hilarious character – his wannabe gangster attitude is a perfect foil for Franklin’s logical reasoning- and secondly, you also get to multiple ways to confront the situation, just like the last mission. The difference, however, is that you now get two men on the ground (Franklin and Trevor), and get to snipe as Michael. This works out well because Michael’s special ability makes sniping a breeze and Trevor’s rage mode makes gunning down enemies a blast. While Franklin doesn’t have any on-foot special abilities, his determination to save his friend makes this mission, especially towards the end when he is driving him home, have some great character interaction. This is the first of three missions I’ve included that involve all three characters as part of the gameplay, and those are always amazing missions in my book.
#7: Fresh Meat
During the ending of the amazing Bury the Hatchet mission, Michael is captured by Trevor’s competitors, falsely believing that he is his lover and will come to save him. Since Trevor and Michael aren’t on speaking terms, it is up to Franklin and Lester to save the day. Lester helps Franklin find where they are keeping him and thus begins a shootout to save Michael. Most of my favorite missions involve simple shootouts, but I love the simplicity of GTA’s combat; you slide in cover, you pop out every now and then to clip down some guys, and then you move on to the next area. Once you reach Michael, you can freely swap between them and take out your enemies while trying to escape. I think this mission, along with Lamar Down, helps to solidify his status as a trusting and loyal member of the team (which Trevor would be, too, if he wasn’t a psychopath), which I liked (and why I hated the two alternate endings in the game). A simple shootout with two characters is why this mission is great in my eyes.
#6: Blitz Play
Blitz Play is just a full-on assault mission where you have Franklin and Michael in cover, shooting officers as you wait for your opening to escape, while Trevor is perched up high with his RPG and sniper, providing cover. Again, the premise is very simple, but I love switching between all the characters. If I want to try to get as many headshots as possible, Michael is my guy, but when I want to blow up cars to help eliminate large groups of enemy, I’m going to Trevor. Franklin doesn’t have a special ability or position, but it is still cool to have a third character to switch to in this firefight. There’s only one more mission with all three characters left and this mission was already fantastic, and it only gets better.
#5: Meltdown
At this point in the story, life seems to be going alright for Michael – he helped make his first movie, he is planning his biggest score, and he has his family back in his life. Unfortunately, Devin Weston is still upset because Michael didn’t listen to him and not only scared Molly into accidentally killing herself, but also prevented him from potentially making billions from a business deal. Because of this, he sends people to kill Michael’s family, meaning Jimmy and him must race back home, save his girls (wife and daughter), and take down the gunmen. Once again, this mission is mainly just a simple shootout, but the idea of Michael being in a tuxedo with his own pistol reminds me of 007 and him doing this not as a heist to gain money, but to save his family adds a sense of urgency that I appreciated; this game’s story is mainly played for laughs, but a dose of seriousness every now and then is nice, which is why I liked this mission a lot.
#4: The Jewel Store Job
The first heist is one to remember and my personal second favorite of the bunch. While the Merryweather heist has a cool stealth element ending with a bang and the Bureau Raid is cool because you parachute into a highly defended federal building (if you did the roof option), this mission is great because, just like the shootouts, it is simple. You stake the place out, you analyze your options, you get the necessary supplies, and you rob a jewel store. There is very little in this game as satisfying as completing your first heist and seeing those bank accounts reach six digits, possibly seven for Michael. Plus, even though Trevor’s first mission didn’t make it to the list, it is the first mission after this and that was a great introduction for him.
#3: Bury the Hatchet:
Let’s ignore the graveyard shootout that is the focus of the latter half of this mission, as I’ve already established that I love the combat in this game. No, what makes this mission for me is the character dynamic between Trevor and Michael. Michael, sitting at home being his depressed self, sees Trevor walk in. Although they aren’t on the best terms at this point in the story, they seem to be bonding. However, this eventually turns sour and Trevor leaves in disgust, after finally starting to realize what happened in North Yankton and to Brad. Throughout the entire game, Trevor and Michael have this difficult relationship and this is, in my opinion, the climax of it – it all goes down here. What is also a nice bonus is when you are driving to the graveyard as Michael, you hear a voiceover of Michael’s past self explaining to Amanda why he must betray his friends. Just like Meltdown, this mission offers a small dose of seriousness to the otherwise silly story and just like that mission, I love it.
#2: Monkey Business
This mission is the definition of cool in my book. Michael, along with Agent Haines and Davey, must infiltrate the IAA to retrieve a nerve toxin and then try to escape without being killed. Easy, right? Multiple components come together to make this mission one of the best in the game: firstly, diving underwater with your scuba suit, slicing your way inside the base, and sneaking around with your mask once again evokes the 007 aura of Michael; secondly, you have a stun gun to zap people and later in the mission, you go full-out with your pistol (or at least, that’s what I was using); thirdly, the first-person mode on the enhanced version makes this mission infinitely cooler. I’m not a huge fan of Call of Duty, but this mission reminded me of some of the better missions in the Modern Warfare trilogy, but with the GTA style – personally, I recommend using first-person mode while having the settings changed to automatically switch to third-person when you are in cover (this lets you experience the first-person perspective while still being able to easily take down enemies in cover). And to top it all off, the mission ends with Trevor returning Patricia to her husband, all while Chicago’s hit song, If You Leave Me Now, plays on the radio. The ending is both the saddest and funniest part of the entire game and that, along with the amazing infiltration aspect of the rest of the mission, is why it is my second favorite mission in the game.
#1: The Paleto Score
The last mission was the definition of cool, but this mission is the definition of awesome. Sure, The Big Score was also a great mission and provided a large monetary reward, but there is almost nothing cooler in this game than Trevor wearing a juggernaut suit and mowing down (corrupt) police officers with a minigun. The mission isn’t very hard (or at least, it wasn’t for me since I selected Chef as my crew member), but it is the epitome of fun in this series. For the first part of this heist, I chose Trevor for his minigun and rage ability, then the game switches you over to Franklin to use a bulldozer (where his slow motion driving greatly helps), and for the ending part, I used Michael because we were heading inside and his slow motion shooting ability is very helpful for headshots. This mission utilized all the characters, even the crew member, very well, with all their abilities suiting their part in the mission. The intro, where you simply drive to the bank, is also hysterical because each member discusses their first score, effectively making all the members bond. This mission has it all: humor, guns, explosions, great character interactions, and above all else, it is fun. Those are the reasons that this is my favorite mission in the entire game.
Thank you for reading and if you don’t have the game, go buy it now (unless you hate games and/or are easily offended)
Grand Theft Auto games entail sex, drugs, guns, cars, planes, money, robbery, overly flamboyant characters, great humor, good music, I could go on. These are big, ambitious games and Grand Theft Auto 5 is no doubt the most ambitious GTA game yet in terms of almost all of these topics. That is not to say that it doesn’t have its faults, however. I want to start with the negatives of the game and end this assessment on the positives. Grand Theft Auto 5’s biggest flaws in my opinion lie in its graphics, size, story (somewhat) and lack of efficiency in terms of its online features. I want to start with the graphics by saying that they could have been so much better. I’m not one to pick apart a game for not having great graphics, but GTA 5’s graphics are weak compared to a lot of games released for the 360/ps3 generations (the ps4/ xbox one versions as well, although they are certainly better). I understand that it can be hard to maintain good graphics when there is so much to be done and seen in terms of the open world, but I still feel that the games visuals could have been polished a good bit more. Grand Theft Auto 4’s graphics were pretty groundbreaking in 2008 for an open world game, and I don’t feel that 5 has the graphics that it should as a follow up. Also, I don’t feel that the game world is entirely big enough either. Los Santos and Blaine County together is by no means small, and there is plenty to fill the spaces and to be seen and done in these parts of San Andreas, but I can’t help but wonder why they didn’t do the whole state. San Fierro and Las Venturas? If the ps2 could hold the whole state of San Andreas then these consoles could have done so as well. I would have appreciated a bigger map. The story in Grand Theft Auto 5 is definitely a lot of fun and I don’t want to dog on it too much, but I will say that it trifles in comparison the fantastic story told in GTA 4, which is on a dramatic and creative level so much better. The story is so important to me as a gamer. The missions that I’m doing and the characters I meet and do them for have to be appealing. While the single player campaign in GTA 5 is fun, and hilarious throughout, it lacks the dramatic punch that 4 had.
There could have been more to the development of the three playable characters. I’m not saying it had to be as serious and heavy handed as GTA 4 was, and the heists do make up for most of these problems, but there could have been more to the story. Last of my complaints (but certainly not least) revolves around the online which has quite a few technical problems starting with its horrid loading times. Whether it be going from free mode to a death match or coming out of a game and back in to free mode the loading times are terrible. It takes away from all of the great features and game modes available via Grand Theft Auto online when the loading is so bad. Not to mention the bugs that I encountered regularly while getting to rank 100 online, from glitches to getting kicked out of games and missions before they were over to lobbies being poorly backed up. I know that Rockstar is constantly releasing updates for consoles to fix online issues and it has gotten better but there is still much to do in terms of polishing the online.
Despite my complaints for the game, I did and do love Grand Theft Auto 5. I would not have spent the time on it that I did if I didn’t, and now I’m excited to focus on the positives. It was probably the funniest game I have ever played. Throughout the story missions and the strangers and freaks side quests (which are all excellent) I was laughing and most of the characters that you meet in the game are great. One of the side missions in particular surrounding a religious cult called the Epsilon program has probably become my favorite Grand Theft Auto mission of all time, possibly the most creative and hilarious thing Rockstar has ever come up with and that’s saying something. I admired the games ability to keep me entertained from mission to mission classic Grand Theft Auto style by staying so funny and entertaining. This humor a lot of people missed in GTA 4, which I can understand. The three playable characters themselves are interesting and different in their own ways. I liked all three of them, but I will say that psychotic Trevor brought the most life to the game for me. Michael and Franklin are much more sensible and most will find to be the better characters, but Trevor brought originality to the game with his dysfunctional personality that separates him to me as the most important character and the center of most of GTA 5’s best moments. The three character switching was something I was worried about when I found out about it during the development of the game, but it is really well done and interesting to switch back and forth between the three guys. I found myself laughing at what they had gotten into while I was away with another character. The game also does a good job of dispersing missions between them, I never felt forced on one character or that one was being neglected. Cars, guns, and planes make a big return in Grand Theft Auto 5 as well, as many people had missed from GTA 4, which had a lack of variety in these (no planes at all). Weapons and cars are fully customizable with some pretty cool perks. The heists, which are the centerpiece of the game and hold it together wonderfully with well-crafted vehicle (land, sea, and air) bits are all cool and original in their own way. I like the way that Rockstar uses them to draw the characters and stories together, and the setups and finales of the heists are the highlights of the single player game. The online heists that have been included as dlc are a lot of fun as well, especially if you have a good team to do them with. In terms of side quests and things to do in single player and online, Grand Theft Auto 5 is ripe with possibilities. All of the side missions from hunting, racing, rampages, parachuting and miscellaneous encounters are entertaining and appropriately challenging. I had fun reaching 100 percent completion of the game and even the collectible missions didn’t feel like a chore. Getting to rank 100 in multiplayer however I won’t say the same for because it was certainly a grind and with the online annoyances I mentioned earlier a lot was taken away from that experience. There is so much to do and appreciate with the online but Rockstar definitely needs to get to polishing it and making it reach its full potential. Even though I’m now technically done with Grand Theft Auto 5 single player and multiplayer wise, I still find myself playing it regularly. There is so much to be seen in the game that I still feel the need to revisit it. And I think that is what makes it a solid GTA. I think Grand Theft Auto 5 is a great game, and it succeeded in what it wanted to be.
Do I think it is the swan song for the console generation and sent off the ps3 and xbox 360 as the best title, however? No, I do not. Do I think Grand Theft Auto 4 was a better representation of the power of these consoles for the time (in 2008) and in turn a better game? Maybe I do, maybe I don’t. It’s hard to compare the two. But, I think fans are pleased because it is a return to form for “Grand” Theft Auto, with so much to do and so much silliness that could never have been found in GTA 4. The fact is that it is amazing that Rockstar was able to create such great games that are so different and succeed with both of them. What direction the series takes next is going to be very interesting, and I can only hope that they find a somewhere in between with the success of these two titles now in the past. I wish for a game with the dramatic punch and technical prowess of GTA 4, with the size, fun, humor and possibilities of GTA 5. Perhaps this could be easier with only one character, and a totally new environment rather than visiting one from a past Grand Theft Auto game. I hope to see the next GTA game have a focused story and characters, with lots to see and do, good graphics, better designed online with less glitches and annoyances, and something new and original. That could be anything from vehicles to characters to missions, which are always great and entertaining in Grand Theft Auto games. But there are still so many possibilities and so much that hasn’t yet been done. I hope to see the next Grand Theft Auto fully realize this and seize its potential and hopefully not only meet the successes of these past two titles but surpass them.
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